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181. [WTS] 4x Caracal BPO ME11 PE5 - in Sell Orders [original thread]
One for my please. Please deliver to Duripant :)
- by Daos Leghki - at 2006.08.04 17:00:00
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182. Pirates gotta love'em - in Ships and Modules [original thread]
Edited by: Daos Leghki on 29/07/2006 19:23:42 Webs are no issue most of the time in a cruiser, since you're aiming to get close, and webs are a close range type of thing. First, tank either armor or shields, not both. Otherwise, doesn't look t...
- by Daos Leghki - at 2006.07.29 19:23:00
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183. Swap Webber and Target Painters? - in Ships and Modules [original thread]
One thing you are forgetting is that on interceptors and MWDing frigs, your new target painter would have little to no effect, since their sig radius is already high enough that a single hit would kill them. They simply move too fast to be hit wit...
- by Daos Leghki - at 2006.07.29 19:20:00
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184. some gun/turret info for a n00b? ^^ - in Ships and Modules [original thread]
To calculate damage over time, use the following forumula: AmmoDamage*DamageMod/RateOfFire*SkillMods. Also note that the Tristan also has two missile launchers, so don't forget to include those in your calculation. Finally, if you don't like th...
- by Daos Leghki - at 2006.07.29 15:59:00
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185. [AUCTION] True Sansha Items - in Sell Orders [original thread]
Edited by: Daos Leghki on 29/07/2006 15:23:09 Auction still open for another 50 minutes or so. *EDIT* Web and CPR spoken for
- by Daos Leghki - at 2006.07.29 15:14:00
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186. [AUCTION] True Sansha Items - in Sell Orders [original thread]
Auction is still open. Come on ppl at least compliment me on my good looks
- by Daos Leghki - at 2006.07.28 04:57:00
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187. [AUCTION] True Sansha Items - in Sell Orders [original thread]
Edited by: Daos Leghki on 26/07/2006 05:38:21 Slave Epsilon Minimum Bid: 375mil Bid Increment: 5mil Reserve: 400 mil Buyout: 600mil True Sansha Stasis Web Minimum Bid: 50mil Bid Increment: 2mil Reserve: 50mil Buyout: 80mil True Sansha Capaci...
- by Daos Leghki - at 2006.07.26 05:34:00
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188. question about arty - in Ships and Modules [original thread]
What the above posters said is correct. That being said, I've never had problems with tracking on my 280's. Granted, I use a few tricks to reduce transversal velocity and fly a wolf, but with the thrasher's 50% to tracking, you may not need to do ...
- by Daos Leghki - at 2006.07.24 04:39:00
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189. After an AF (Retribution) - in Ships and Modules [original thread]
An alternate solution would be to find a nice quiet piece of 0.0, rat there for a week and buy your HAC.
- by Daos Leghki - at 2006.07.23 23:43:00
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190. Seems dumb not to use the Raven for missions: a comparison - in Ships and Modules [original thread]
I'll not disagree here, but simply post that it's common knowledge that Min ships suck for PvE, and that arties suck for anything not dealing with burst damage. You would have gotten much better DPS using ACs, but then again, that means you have t...
- by Daos Leghki - at 2006.07.23 23:41:00
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191. Why my Raven is overpowered... - in Ships and Modules [original thread]
Edited by: Daos Leghki on 23/07/2006 08:04:38 I'll just toss this in. In BS on BS combat at short to medium range, the missile user has an advantage. Assuming DPS and tank is comparable, he can reduce damage to him by increasing traversal. Ye...
- by Daos Leghki - at 2006.07.23 08:02:00
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192. A friendly Corporation is recruiting players of all experience levels - in Alliance and Corporation Recruitment Center [original thread]
This is one of the most relaxed corps I've been in. The leadership somehow manages to combine a pressure-free atmosphere that encourages and advises you irregardless of what you do in Eve, and at the same time accomplishes things. So far, I've e...
- by Daos Leghki - at 2006.07.21 07:22:00
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193. Turret Accuracy, long range/short range. - in Ships and Modules [original thread]
Both good ideas. An excellent way of making the game model real life. I particularly like the modifying the signature radius, since this is what actually happens. Signature radius is 50m or something, but you only care about the angle that the obj...
- by Daos Leghki - at 2006.07.09 20:13:00
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194. Can Freighters Jettison Cargo? - in Science and Industry [original thread]
can someone confirm the sec containers thing? It'd be a huge pain to have to use them, but it'd be worth it for a freighterful of goods. Seems a bit too good to be true, tbh. I also seem to recall something about freighters not being able to use c...
- by Daos Leghki - at 2006.07.09 00:03:00
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195. Can Freighters Jettison Cargo? - in Science and Industry [original thread]
Originally by: Racetrack Express Thanks for the input fellas. Looks like my plans for total galactic domination have failed miserably! QFT
- by Daos Leghki - at 2006.07.08 02:30:00
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196. POS Scanning Arrays - Defender's flavor of scan probes - in Player Features and Ideas Discussion [original thread]
You could make it require sovereignty, so that only places you really cared about got this benefit. Otherwise a commonly proposed, but still good idea :)
- by Daos Leghki - at 2006.07.05 23:49:00
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197. A great injustice (moved from General Discussion) - in Ships and Modules [original thread]
Edited by: Daos Leghki on 05/07/2006 21:30:34 I don't know how many of you realize this, but this thread isn't about nerfing Caldari. It is about giving other races the opportunity to counter missiles. Yes, teh Apoc can mount 2 defenders. But ...
- by Daos Leghki - at 2006.07.05 21:29:00
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198. Low graphics client - in Player Features and Ideas Discussion [original thread]
/signed Laptop user here.
- by Daos Leghki - at 2006.07.05 07:23:00
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199. freighter cans and insurance - in EVE General Discussion [original thread]
If it's been a bug for over six months, I'd say it's more of a feature. Everyone learned to fly on freighters that didn't drop cans, and now they do. It's reasonable to expect either some compensation or some explanation
- by Daos Leghki - at 2006.07.05 04:33:00
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200. Tech 2 bpo devaluation with future R&D changes... - in Market Discussions [original thread]
TBH, the majority of T2 is pretty cheap and accessible. Most of my setups involve a T2 damage mod and armor rep, but I haven't skilled up for much more. I highly doubt the market is going to collapse for these items, as it simply wouldn't be worth...
- by Daos Leghki - at 2006.07.04 17:53:00
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